I find sometimes that the hardest part of a project is choosing a name. I like to have a name set before I write any code so that I can keep a consistent naming scheme (NextStep: NSObject, NSString, ect). I spent sometime coming up with the name “OBDroid”, but it would seem that it is already taken. So I spent even more time and renamed the project to “DashDroid”. This time doing a google search before writing any more code.
Above is the latest screenshot of the UI implemented and running on my android tablet. As you can see the UI has changed a bit. Functionality is coming along. Finished “blind coding” the OBD2 stack tonight, I just need to test it (Of course its going to work first try! I mean, come on, it compiled!). So after I work out the bugs with that, I will just need to code the “WTF” Diagnostic Trouble Code Reader / Clearer. All in all, I’m pleased with it so far. Will be a sexy addition to my Talon’s dash once it is finished.
Made a few changes to Exposed. Added customizable VNC port via settings plist (requested by @jamie_shaw). Also gave it the ability to check and update the settings plist if necessary so that when a new version is released, it will update the plist to work with the new version rather than crash. Have fun!
Just released a new version of Exposed that includes: Compatibility fixes for iOS 6, Updated libvncserver to 0.9.9 which has all sorts of speed improvements as well as enables Apple’s builtin Screen Sharing application to finally work, and finally, I added a default password for liability reasons. Default password on new installations will be “exposed”. Super secret, I know. The source code has also been updated on my github. Enjoy!
Just released a new version of IRKeyboardEmu. No major changes, just compatibility fixes. Also managed to get the latest source code uploaded to Github. That is all.
View 5 Comments
Just released a new version of Exposed that includes compatibility fixes for 5.0+ as well as merged in some long due fixes provided by @nitoTV so don’t forget to show him some love. Also from the source code side of things, I added a project build script that copies the bundle bin to a dylib and plist making it easier to test builds. Happy Easter!


